AI Insights · Timothy · April 2025
Top Golf Games Performance in Oceania: Q1 2025
Explore the performance trends of the top golf games in Oceania during Q1 2025, focusing on downloads, revenue, and active users.
In the first quarter of 2025, the top golf games in Oceania displayed varied performance trends across downloads, revenue, and active users, according to Sensor Tower data.
Golf Battle from Miniclip.com saw weekly revenue fluctuate, peaking at approximately $4.9K in early January and ending the quarter around $4K. Downloads remained relatively stable, with a slight decrease from 2.8K in January to 2.2K by March. Active users also showed a gradual decline from 15.1K to 11K.
Ultimate Golf! experienced a consistent stream of revenue, reaching up to $8.9K in early March. Downloads, however, decreased from 2.6K at the start of the quarter to 1.2K by the end. Active user numbers followed a similar downward trend, starting at 9K and ending at about 6.4K.
Golf Rival - Multiplayer Game from Zynga Inc. showed strong revenue figures, peaking at $10.2K mid-January before decreasing to $7K by the end of March. Downloads fell significantly from 2.7K to 2.3K, but active users saw a resurgence towards the end of the quarter, rising to nearly 5K.
Golf Clash - Golfing Simulator by Electronic Arts maintained high revenue, with a peak at $44.1K in February. Downloads varied slightly, ranging from 1.8K to 1.1K, while active users consistently hovered around 14K.
Finally, WGT Golf saw revenue stabilize around $5K, with a slight increase to $6.5K at the end of March. Downloads remained steady, averaging 1.4K, and active users showed minor fluctuations, ending the quarter at 3.2K.
For more detailed insights into these trends, visit Sensor Tower's platform.